Top 7 Entertainment Fads of the Last Decade: What Stuck and What Didn’t
The past decade has seen a whirlwind of entertainment fads come and go, driven by technological advancements, shifting cultural trends, and evolving consumer preferences. From viral internet challenges to novel streaming formats, some fads have left a lasting impact, while others have quickly faded from memory. Here’s a look at seven of the most notable entertainment fads of the last decade—what stuck, and what didn’t.
1. The Rise of Streaming Services
What Stuck: Streaming services have fundamentally transformed the entertainment industry. Platforms like Netflix, Disney+, Hulu, and Amazon Prime Video have become central to how we consume TV shows, movies, and original content. The convenience of on-demand access, coupled with the growing library of exclusive and original programming, has cemented streaming as a dominant force in entertainment.
What Didn’t: While streaming has thrived, the initial promise of a unified platform for all content has not fully materialized. The fragmentation of content across multiple services has led to subscription fatigue, where consumers face challenges in managing and affording multiple subscriptions to access their favorite shows and movies.
2. Social Media Challenges
What Stuck: Social media challenges became a cultural phenomenon, with viral trends like the Ice Bucket Challenge, Mannequin Challenge, and the In My Feelings Challenge gaining massive traction. These challenges not only entertained but also often had philanthropic goals, such as raising awareness and funds for various causes.
What Didn’t: While many challenges gained viral popularity, they often had short-lived impacts. Once the initial buzz faded, the challenges themselves quickly became yesterday’s news. The novelty of these viral trends proved to be fleeting, with new challenges rapidly replacing the old ones.
3. Augmented Reality Games
What Stuck: Augmented Reality (AR) games, particularly Pokémon GO, revolutionized mobile gaming by blending digital characters with the real world. This AR phenomenon encouraged physical activity and social interaction, leading to sustained popularity and numerous updates and events from Niantic, the game’s developer.
What Didn’t: Despite its success, Pokémon GO has faced challenges maintaining the same level of initial excitement. The AR game market has not seen the same level of widespread success with subsequent releases, and other AR games have struggled to achieve similar mainstream impact.
4. True Crime Content
What Stuck: True crime content has seen a significant surge in popularity, with podcasts like Serial and documentaries such as Making a Murderer capturing widespread attention. The genre’s ability to delve into real-life mysteries and criminal investigations has created a dedicated fan base and continued interest.
What Didn’t: While true crime remains popular, not every release in the genre has achieved success. Some true crime shows and podcasts have failed to resonate with audiences or faced criticism for sensationalizing sensitive subjects, leading to mixed receptions and a more niche appeal.
5. Influencer Culture
What Stuck: Influencer culture has become a major component of social media, with influencers leveraging platforms like Instagram, YouTube, and TikTok to build personal brands and engage with large audiences. The rise of influencer marketing has reshaped advertising and brand promotion.
What Didn’t: The influencer space has become increasingly crowded, leading to challenges with authenticity and audience trust. Scandals, controversies, and oversaturation have affected the credibility of some influencers, and the influencer bubble has shown signs of potential volatility.
6. Escape Rooms
What Stuck: Escape rooms gained popularity as a unique and interactive group activity. They offer participants a physical and mental challenge, requiring problem-solving skills and teamwork to “escape” from themed rooms within a set time limit. Many escape room businesses continue to thrive and expand.
What Didn’t: While escape rooms remain popular, the trend has plateaued somewhat, with new locations and themes not generating the same level of buzz as the initial surge. The novelty of escape rooms has faded for some, leading to a more stable but less explosive growth.
7. Virtual Reality Experiences
What Stuck: Virtual Reality (VR) has made significant strides in gaming, entertainment, and even virtual tourism. VR platforms and experiences, such as Beat Saber and immersive virtual tours, have gained a solid user base and continue to evolve with technological advancements.
What Didn’t: The adoption of VR has been slower than anticipated, with high costs and technical limitations limiting its mainstream appeal. While VR continues to grow, it has not yet become as ubiquitous as initially predicted, and some early VR trends have not sustained their momentum.
Conclusion
The last decade has been marked by a wide array of entertainment fads, each leaving its mark in different ways. Streaming services and AR games have proven to have lasting impact, while some trends like social media challenges and certain true crime content have shown their transient nature. Understanding what fads have stuck and what hasn’t can offer insights into how entertainment trends evolve and what might shape the future of media consumption.


